"I say what it occurs to me to
say."
Andrew Rilstone is a writer, games inventor
and part time-genius.
He shot to fame in the middle-80s as the editor of Aslan, a role-playing
game fanzine which pioneered ideas of systemless play, interactive
story-telling and freeforms.
As a result of this, he became in quick succession, editor of Gamesman
magazine, which he edited from issue 21 right the way through to issue 21, and
spectacularly unemployed.
He subsequently co-founded and edited Interactive Fantasy at Hogshead
Publishing, where he also co-wrote and edited some Warhammer Role-play
products; was 1/3 of the designers of Once Upon a Time, a hugely successful
card-game published by Atlas Games. He was a columnist and contributor to
Arcane magazine throughout its two year run.
From 1996 - 2002 he worked for Hothouse Creations, where he designed
"Cutthroats, Terror On the High Seas" and another forthcoming
strategy sim. He occassionally walked p
ast desks at which "Who Wants to Be a
Millionaire" was being produced.
He was made redundant in January, boo hiss, and is currently actively
seeking employment.
He lives in a flat in Bristol, which he shares with four clangers, three
daleks, a life sized model of Cerebus the Aadvark and an unfeasibly large
amount of Ikea furniture.
He has an MA in Medieval Studies, which is going to come in useful one of
these days.
This site is indirectly descended from both Aslan and Interactive Fantasy. It represents Andrew's increasingly idiosyncratic views on a range of subjects.